I am a Unity 3D game developer and programmer with hands-on experience building playable demos, prototypes, and WebGL/PC builds. My portfolio includes FPS, endless runner, rail shooter, and turn-based strategy prototypes — all available on my itch.io and GitHub. I focus on gameplay programming, AI behaviors, combat systems, and creating polished vertical slices that showcase the core mechanics of a game.
My technical skills include C#, C++, and Git. I’ve implemented turn-based systems, combat loops, AI state machines, UI/HUD systems, and level design for multiple prototypes. I also have experience in playtesting, QA reporting, and bug fixing, ensuring smooth gameplay experiences and reproducible results.
I deliver projects reliably and on time, even under tight deadlines. Whether you need a prototype to pitch an idea, a vertical slice to show investors, or a gameplay system integrated into your project, I can help. My work combines clean code, gameplay feel, and strong communication. Playable demos are available in my portfolio — message me if you’d like to test a build.